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蓝贴:死骑凌风CD增加死亡之影移除

  3.1凛风cd增加

  如果凛风是完全取代湮灭的技能的话, 那么对于冰dk来说湮灭就无立足之地了(而且邪dk已经不用它了)。cd让凛风 有时候比湮灭更好用,但其他时间你还是会用湮灭。

  3.1技能cd变化

  如果dk现在伤害太高,我们可以修正。 如果增加cd弄得dk不行了,那么我们也可以修正。但是我希望你们认识到我们不会就为了让一个职业更好玩让它在游戏的任何一个方面op。

  让dk的技能更有趣而且更有意义当然是优先的,但是保持4个坦克职业的实用性也是优先的。一个职业不能完全改过其他职业。我们也稍微意识到了一些人觉得坦克dk很好不是因为职业技能原理而是因为它op了。

  对dk坦克 保持坦克原理的趣味性而不失平衡性提出建议的玩家正在发表真知灼见。那些扬言“这个职业完了,老子reroll其他职业了”的玩家说的即将被删除的评论我都是无视的。

  3.1的邪恶

  我们不想全dk邪恶。一些最初的关于3.1邪恶系统治地位的预测是基于对于新参数运作的不准确的假设而做出的。因此我们降低了瘟疫打击和天灾打击的伤害,而且会有进一步的变化。

  死亡之影的移除

  这是个不常见的持续搞出状况的天赋。每次我们需要改变它的工作原理的时候都经常需要新的代码。我们意识到我们花费了太多的时间在一个新颖的天赋上面,而不是在真正的游戏变化上面。职业设计师们聚在了一起,投票决定了把这个烦人的东西直接砍了算了。

  Howling Blast longer cooldown in 3.1

  If it was completely a replacement for Obliterate, then there would be no point in having Obliterate for Frost DKs (and Unholy DKs already don't use it). A cooldown lets HB be a better button than Obliterate some of the time, but the rest of the time you'll still use Obliterate.

  Change to abilities cooldown in 3.1

  If DKs take too much damage now, we can fix that. If increasing cooldowns means they aren't fun any longer, then we can try and fix that too. But I hope you understand that we don't want to have an unbalanced class in any aspect of the game just because that makes it fun (for that class). Making DK cooldowns fun and meaningful is absolutely a priority. But having 4 viable tanking classes is also a priority. One of those things cannot just completely trump the other. We also have a slight concern that DK tanking was fun for some players not because of the mechanics but because it was overpowered. Players who are making suggestions about how to keep DK tanking mechanics fun without being overpowered are making useful comments. Players who are just posting "the class is now gutted; I'm gonna reroll" are making the kind of comments I just skip over (and the mods tend to delete).

  Unholy in 3.1

  We don't want all DKs to be Unholy. Some of the initial predictions of Unholy dominance in 3.1 were made based on incorrect assumptions about how the new scaling worked. We have since toned down some of the huge hits done by Scourge Strike and Plague Strike and there will be more changes as we go along. Shadow of Death removal It was an unusual talent that kept causing problems. Every time we needed to change the way it worked usually required new code. It just got the point where we were spending too much time to fix one talent that was novel, but not really game changing. The class designers got together and voted just to put it out of its misery.

  


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