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蓝贴:增强萨PVE输出过强削弱乱舞

  萨满部分:

  你们是不是准备把治疗和回魔TT合并了?

  可能不是哦, 我们会为回蓝TT做另一个计划改变.

  元素PVP部分:

  我们将会下一部施工元素PVP天赋, 我不确定这会解决你们所有想解决的担忧,但是我们认为那会是不错的.

  冰霜武器3.1 部分:

  我们意愿就是让你们主风怒.副火舌在PVE情况下! 当然你可以选择试着用冰霜武器在PVP里;特别是当我们已经为了冰霜武器做了这么多修改.

  萨满可以从RAID BUFF里得到很多很多的好处.(这也就是为什么我们以前说萨满是BUFF越多越厉害.o.o ). 在PVP里. 萨满一般不会得到很多BUFF;所以你们可以试着使用冰霜武器来降低流失的伤害.

  乱舞的削弱是想降低增强萨满在PVE里的输出能力. 也就是说. 你们又OP啦!

  Shaman (Skills List / Talent + Glyph Calc.)

  Are you going to merge Healing and Mana totems?

  Probably not. We have another idea for the mana totem. (Source)

  Elemental Shamans in PvP

  We are going to implement our Elemental PvP mechanic next build. I'm not sure it will solve every concern you have, but we think it's cool. (Source)

  Frostbrand in 3.1

  Our intent is still WF/FT in PvE. You can opt to use FB in PvP, especially with these changes. Shamans benefit a lot from being fully raid buffed since both melee and spellpower buffs and debuffs can help them. In PvP where you likely won't have so many buffs, you might not miss the damage as much and could use FB for its extra benefits.

  The Flurry nerf was to lower Enhancement PvE damage, which was once again too high. (Source)

  


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