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死骑:杀戮机器改为ppm?石像鬼nerf

  双持要NERF

  对于有些天赋来说,双持的收益明显大于双手武器.我们认为,如果每个天赋,都可以无视你选择什么装备,提供给你同样的收益,这样天赋树会更有趣也更正确.当然,染血之刃,杀戮机器和骨疽,这些天赋应该对双持也有益处是没错的.

  (暴雪认为出现只有某种装备类型才能最大化收益的天赋是不正确的,也是从理论上支持NERF双持的依据)

  如果现在双持过强了,就像一些人认为的那样,那上述天赋就是我们可能修改的.

  最符合逻辑的Nerf双持修改,就是杀戮机器了!

  是的,我们也赞同XX玩家的观点,我们认为一个PPM(每分钟XX次机制)发动的杀戮机器天赋,将会削弱一点双持的输出,并可以使得这个天赋对双手武器冰天赋更具有吸引力.

  (这样改的确是比较合理,对于深冰双手来说杀戮机器的触发率可能还会比现在上升,但双持吹风伤害将会明显降低是不可避免了)

  我们也要BUFF一点骨疽,因为目前该天赋没能物有所值.但这样改的话同样也会BUFF到双持的平砍.

  (要BUFF是肯定的,但BUFF到双持怎么就不好了...)

  石像鬼要NERF

  石像鬼先生实在是太强了,他的伤害将被降低.

  符文打击

  符文打击的作用是给DK坦克拉仇恨尤其是技能MISS的情况下快速建立仇恨的.

Dual Wield
There are talents that benefit DW more than 2H. We think that is more interesting than every talent always giving you the same benefit no matter what your gear choices. BCB, Killing Machine and Necrosis, among others, should benefit DW.

If DW is too strong now, as some players think, then these are talents we might change.

The most logical place to look for DW nerfs is Killing Machine.
Yeah, we agree with Sawney. A proc per minute on Killing Machine would nerf DW a little while making an expensive talent more attractive for 2H Frost.

We would also like to buff Necrosis a little since it just doesn't pay for itself right now, but that could end up buffing DW too. (Source)

Gargoyle nerf
Mr. Gargoyle is overpowered. His damage will be going down.

Rune Strike
Rune Strike is largely to make up for the fact that DK tanks are really penalized for failing to land attacks. For example if you open with a Plague Strike and get a miss or dodge, your rotation is thrown off and your threat will be lower.

It is dependent on a proc so that you have an incentive to hit other buttons and to make it less useful when doing dps. It is on next swing so that it doesn't tie up a GCD. It can't be avoided so that DKs who miss a Plague Strike and a Rune Strike aren't doubly screwed.

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