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“盗贼杀手”--符文打击的进一步说明

來源:NGA

官方蓝贴:

Rune Strike
I'll try this once again. I used "rogue killer" as shorthand, but so many players have such blind hatred for rogues that they only noticed those couple of words and missed the actual intent of the change.
我试着再说明一下,我用“盗贼杀手”只是说明了它一部分特点,但是很家处于对盗贼的盲目仇恨(看来不管NGA还是国外。。盗贼在论坛的日子都不好过),没有搞懂我们为了什么而修改符文打击。


We made Rune Strike a tanking tool. Really. We even made the decision in my office, and I think it was just after dinner one night. DK threat turned out to be a lot lower than we expected, largely because if an early hit in the rotation fails to land (miss, dodge or parry) then the DKs runes and rotations are all messed up. We needed an ability that you couldn't just spam, so we made it only light up when the tank dodges or parries. But Rune Strike was packing such a punch (and it needed to) that we didn't want to let it miss or we weren't really solving the threat problem.
符文打击是用来坦克的。 DK的仇恨貌似远低于我们的预期,因为DK的仇恨建立和其它坦克不一样,它遵循一个严格的循环(你的符文和能量不怎么受到伤害的影响,你能放出的技能数量受限于你的GCD),这样DK一旦一个技能未命中,那么他/她的符文和循环就会搞得很糟,我们需要一个技能让你用,所以我们把符文打击设置成只有当招架或闪躲以后才能用。但是符文打击不会被躲闪招架(那是需要的,如果没有这个特性,我们的仇恨问题就不会解决)
(这段比较意译)

The problem is this makes it a very good PvP tool vs. melee classes, because they are attacking the DK (who dodges or parries) and they often rely on their own avoidance to escape melee damage.
现在的问题是:这变成一个对近战的强力PVP技能,他们的攻击会被DK招架或躲闪,而他们常依赖于自己的躲闪来逃避近战伤害。

It's dangerous from a design perspective to have an ability really overbound like that. If DK threat was too low, we couldn't buff Rune Strike because that ends up being a big PvP buff. If DKs needed to do more PvP damage to melee classes we couldn't buff Rune Strike, because that makes them better tanks.
这种设计是很危险的,如果我们想增加DK的仇恨,那么由于符文打击在PVP中会变得OP的缘故我们不能buff符文打击,如果我们想让DK在PVP对近战职业造成更多伤害,那么由于符文打击会加强DK的坦克能力的缘故我们不能buff符文打击。

Our intent was not that the DK is all about Rune Strike the way the Arms warrior is all about Mortal Strike. Rune Strike isn't even that interesting an ability -- it doesn't use runes and isn't tied to diseases which are actually the core mechanics we want the DK to be concerned with in PvE and PvP.
DK的符文打击和武器战的致死打击不同(语法不好啊谁翻译下),符文打击没那么有趣--不用符文,不和疾病挂钩,这些核心机理是在PVP和VE中要被考虑的。

It's not that we love rogues (or that we hate them). We just didn't want the PvP Death Knight to be a Rune Strike slinging fiend. Use Blood Strike, Howling Blast, Scourge Strike or your other abilities. If those aren' t enough to let you stand up to melee, we'll make adjustments, but almost certainly not through Rune Strike.
我们修改符文打击不是因为我们爱盗贼(或者恨),我们只是不希望DK在PVP中变成符文打击恶魔。用心脏打击,凛风冲击,天灾打击或者其它的技能吧!如果靠这些你对付不了,我们会修改的,但是不会通过符文打击来改变。

If it can't help but distract you, forget the "rogue killer" part. We didn't want Rune Strike to be this ungodly PvP tool which it just happened to be.
忘了盗贼杀手这个说法吧。我们不希望符文打击像现在这样作为如此强力的PVP工具


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