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游戏寻队类型,护盾恢复方式

作者:57 文章来源: 更新时间:09-05-10

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Are we going to be able to search ladder for more than one game type simultaneously?
ie. 1vs1 2vs2 and an FFA. I personally would love to find games quickly as possible, I don't have the option to sit around all day and play games anymore, unfortunately. Seems to me this would be easy enough to implement, but correct me if I'm wrong. If it is possible within the search system they use, I would love it if I could click "on" to pretty much every game type. Hope I can get some feedback, preferably from "you know who" but I won't expect it, certainly not on a sunday. If anyone else has any info on their searching system and if it's fundamentally possible to do this or not, please let me know.

Also, if FFA is going to be used in SC2 ladder games, what is going to be the incentive for FFA players not to turtle to the point of boredom for all? in wc3 it worked well because of heroes, shops, etc. In certain other games they've given other types of bonuses when defeating an opponent, or killing certain buildings. I was wondering what incentive blizzard is looking to give to aggressive players, or if FFA is going to be a very stale, unplayed game type.



We have talked about allowing multiple searches at once. We are currently saying "no" because you will always end up in the smallest template. For example, if you search 3v3 and 4v4 you will almost always end up in a 3v3 game since those will fill quicker. In that scenario the 4v4 template might very well die because people who want to play 4v4 are also searching in 3v3 and never get into a 4v4 game.

Though again, Beta will be a good testing ground for any issues that will occur here.

We have not done a lot of testing in FFA. You make good points. I will discuss them with the BNet team.

问:我们是否能同时查多于一种对战方式呢? 1vs1 2vs2 和 FFA。 我个人喜欢尽快找到游戏。不幸的是我没有时间整天坐在那玩游戏了。我看来这应该很容易置入,但如果我错了请更正我。如果这在配队系统里可行,我会基本上悬赏所有的对战类型。希望我能得到一些回应,最好那谁谁能回答但我不确定是否会有回应,特别是星期日【问题是星期日问的】。如果其他任何人有关于他们的配队系统,还有如果这在基础上是否能做到,请告诉我。
还有,如果FFA会在SC2天梯排名游戏里被用到,怎么样才能刺激FFA玩家不龟缩在家里让游戏变得无趣呢?在WC3里因为有英雄,商店,等等[所以FFA基本不会有这样的问题]。在一些其他游戏里当消灭一个对手或者打掉一些建筑时他们会被给予额外的奖励。我很好奇暴雪如何激励激进的玩家,或者FFA是一个老旧的游戏方式呢。


答:我们曾经讨论过关于同时允许多种对战方式的选择。现在我们对这个想法说“不”因为你总会落在所需人数最小的一类游戏里。例如,如果你选择了3vs3和4vs4,你几乎总会先进入3vs3因为人满的更快。在这个情况下4vs4也许就总会人不够,因为想玩4vs4的人也同时在查找3vs3,但从来不进4vs4。

不过,Beta会是一个很好的测试任何问题的试验场。

我们做了很多关于FFA的实验。你提的不错。我会跟BN团队讨论这个的。