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德的普通复活不会出现平衡性问题

新的非战斗复活

  We don't think an out of combat rez for druids is a balance problem. We did it to make druids more attractive healers for 5-player dungeons. It was frustrating for someone to die and have to run back nearly every time with a druid healing.

  The only possible balance issue that comes to mind is the druid who stealths into an instance and brings back the whole group to get around respawns. But really, that seems like such a minor concern compared to he major hassle of not being able to rez fallen comrades more often than once every 10 min, that we thought it was worth just making the change.

  我们不觉得给D们普通复活会出现平衡性问题,我们增加这个技能是为了D们能在5人副本中变得更具吸引力。以前D治疗的时候每次死人都要跑尸是非常令人沮丧的事情!

  唯一可能出现的平衡性问题是D隐身进副本,穿过一堆怪复活那些之前冲过来死掉的队友。但我们觉得这跟之前的D的尴尬处境相比都不是什么大问题,我们觉得这个改动是值得的。

  (译注:我觉得这可以算是官方建议的一种潜行队打法,值得学习)


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